Transmission #005: Debugging Chunk Loading

Didn’t get to work on Helerion much this weekend—but I’m still in the thick of debugging the chunk loading we implemented on Friday (Transmission #004).

Right now the game is crashing on startup, and when it doesn’t crash, the chunks aren’t drawing in the right place. So the 3×3 coordinator, MapChunk setup, and tile/position math are all under the microscope until we get a stable startup and correct world layout. More when we’ve got it sorted.