Transmission #016: March 20 — Roadmap cleanup
The wiki Development Roadmap was a single flat list of big ideas. Useful for vibe, less useful for what actually ships versus what we are still reaching for. I consolidated it today.
Shipped now calls out three things explicitly: Lux as a gameplay entity (mana well, health/mana regen in radius, feed → growth), portrait inventory auto-open, and platforming polish (variable jump height and coyote time). Those were always part of the engineering picture; they deserve a labeled home on the public page.
Live in builds is a shorter roll call of systems that are in the project when you wire the scene—mana bar, stick combos, scrolls, harvestable trees, optional PvP rules, the player faction component—so readers do not confuse “on the roadmap slide” with “already in the repo.”
Territory & Clans was eating the same air as faction IDs, land control, honor, and optional PvP. Those are one thread now: Territory, clans & sovereignty covers groups, landmarks, factions, land control, honor, and PvP when the rules allow it—one bullet, not four.
I also pulled two doc-shaped things into the wiki so they are not buried in docs/ for site readers:
- Design pillars — Korvak lore beats and the five pillars from
LORE_AND_GOALS.md. - Roadmap features (Unity setup) — the Unity checklist that used to live only in
ROADMAP_FEATURES_SETUP.md(with a clearer note on melee damaging harvestable trees when colliders line up).
The Wiki index has a Development section pointing at all three. The in-repo markdown files still link back to the wiki so contributors and the site stay in sync.
Happy March 20.