Transmission #024: Stylized mob locomotion and Walk_InPlace
StylizedMonsterAnimatorDriver assumed every monster had MonsterNN_Walk and MonsterNN_Run. Many PixeliusVita packs (e.g. Monster21–36 trial assets) only ship Idle and MonsterNN_Walk_InPlace in the default animator, so HasState never matched and no movement clips played.
Locomotion now tries a short list per tier: idle (Idle, Idle_v02), slow move (Walk, then Walk_InPlace), fast move (Run, then Walk, then Walk_InPlace). Full monsters with separate run clips still prefer Run when chasing.