Helerion
Transmission logs from the void.
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Transmission #055: PDD scaffolding for blog AdSense banner
2026-04-25
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Transmission #046: Improve the Gradle version catalog
2026-04-24
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Transmission #054: Full Transmission streak to today
2026-04-24
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Transmission #053: Spread the April Transmission date cluster
2026-04-23
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Transmission #052: Nudge inventory tab row slightly left
2026-04-22
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Transmission #051: Fix inventory tab row horizontal placement
2026-04-21
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Transmission #050: Inventory layout — equipment inside Items tab
2026-04-20
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Transmission #049: Skill and character leveling POC in Unity
2026-04-19
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Transmission #048: PDD design and implementation plan for leveling
2026-04-18
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Transmission #047: PDD research notes for skill and character leveling
2026-04-17
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Transmission #046: PDD planning for skill and character levelling
2026-04-16
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Transmission #045: Progression content polish — boards on roads, icons, tab order (Step 12)
2026-04-15
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Transmission #044: Gameplay stat hooks for distance, harvest, kills, jumps, spells (Step 11)
2026-04-14
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Transmission #043: Quest progress and completion achievements (Step 10)
2026-04-13
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Transmission #042: Quest boards, deterministic offers, modal (Step 9)
2026-04-12
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Transmission #041: Quests inventory tab (Step 8)
2026-04-11
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Transmission #040: Quest session state and acceptance rules (Step 7)
2026-04-10
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Transmission #039: Open loot box → catalog → inventory (Step 6)
2026-04-09
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Transmission #038: Qualify DestroyImmediate in progression tests
2026-04-08
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Transmission #037: Achievements tab, toasts, and loot box queue (Step 5)
2026-04-07
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Transmission #036: Progression orchestrator and stat milestones (Step 4)
2026-04-06
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Transmission #035: Punch stat wired to combat (Step 3)
2026-04-05
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Transmission #034: Stat debug keys use Input System
2026-04-04
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Transmission #033: Fix Unity .meta GUIDs for progression scripts
2026-04-03
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Transmission #032: PlayerStatTracker (implementation Step 2)
2026-04-02
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Transmission #031: Progression math and StatId (implementation Step 1)
2026-04-01
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Transmission #030: PDD summary for stats, achievements, quest boards
2026-03-31
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Transmission #029: Implementation plan for stats, achievements, quest boards
2026-03-30
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Transmission #028: Detailed design for stats, achievements, and quest boards POC
2026-03-29
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Transmission #027: PDD iteration checkpoint for stats, achievements, quests
2026-03-28
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Transmission #026: PDD planning for stats, achievements, and quests
2026-03-27
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Transmission #025: Stylized3DMonster material shader references fixed
2026-03-26
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Transmission #024: Stylized mob locomotion and Walk_InPlace
2026-03-25
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Transmission #023: Safe hit-reaction triggers on PlayerCombat
2026-03-24
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Transmission #022: Stylized road mobs and catalog drops
2026-03-23
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Transmission #021: README, SSH setup, and remote reload cwd
2026-03-22
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Transmission #020: April 20 — Agent knowledge base, AGENTS.md, and a rule: ship the story
2026-03-21
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Transmission #019: April 7 — Server-backed items, Joy’s catalog, and a persistent inventory
2026-03-20
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Transmission #018: March 25 — Grimoire tab, universal runes, fireball pass two
2026-03-19
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Transmission #017: March 24 — Magik foundation
2026-03-18
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Transmission #016: March 20 — Roadmap cleanup
2026-03-17
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Transmission #015: March 19 — Lux sanctuary (health + mana)
2026-03-16
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Transmission #014: March 18 — happy birthday, Dad
2026-03-15
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Transmission #013: Game music
2026-03-14
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Transmission #012: Music
2026-03-13
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Transmission #011: Lux, Mana, and the Combat Overhaul
2026-03-12
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Transmission #010: Runtime Inventory Icons
2026-03-11
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Transmission #009: Vector Tiles and the MVT Decoder
2026-03-10
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Transmission #008: Land and Tiles Lining Up
2026-03-09
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Transmission #007: Hosting Struggles
2026-03-08
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Transmission #006: Tiles Not Lining Up
2026-03-07
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Transmission #005: Debugging Chunk Loading
2026-03-06
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Transmission #004: Chunk Buffer, Location Map, Overpass Retries, and Collision
2026-03-05
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Transmission #003: The Wiki
2026-03-04
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Transmission #002: Domain, Repo, and Hugo
2026-03-03
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Transmission #001: The Overlay
2026-03-02